A pain to see you decided to make all triggers just texture planes. While the overall models look insanely detailed while maintaining the low poly PSX style, the texture plane method strips these assets of their artistic value for FPS creators. Sad to see, but I respect your design, it looks solid after all.
1 comment
A pain to see you decided to make all triggers just texture planes. While the overall models look insanely detailed while maintaining the low poly PSX style, the texture plane method strips these assets of their artistic value for FPS creators. Sad to see, but I respect your design, it looks solid after all.