Infantry - rigged for UE4/5 - free download3D Model
The uniform for this figure is based on a British infantry soldier at the Battle of Waterloo - 1815. You are free to use it in any way.
The download includes two versions of the figure with different heads. The extra textures folder contains some metallic textures and some variations for head, trousers, jacket etc - so you don’t have an army of clones!
Click the download button and select orginal format. Unzip the file once downloaded and open the source folder - unzip the file in here and you should get the two fbx files for the figure and the extra texture files. Colour and normal maps are embedded in the fbx file and will be loaded automatically when you load the figure into unreal engine - select the standared UE mannequin. You will need to load the metallic maps manually.
I have tested the figure in UE5 using Mixamo animations (converted for UE format). I set up 3 LODs for each figure - see below.
CC AttributionCreative Commons Attribution
9 comments
Can u also provide this file without any rigged? Thank you!
this model is absolutely beautiful could you mage some rigged ww1 soldiers maybe?
@Andywoodhead this model is absolutely beautiful could you mage some rigged ww1 soldiers maybe?
@ultraman206 Hi there. I rigged the model in Blender and then used the settings for unreal engine to export it. Within unreal engine it should work with any of the UE standard mannequins. Hope this helps. Andy
Hi was this model rigged for ALS rigs? I’m trying to use for a VR project
No problem! @sclptrjoel
thank you again!
@nshbrooks Many thanks for the feedback and I am glad you like the model. I rig the figures in Blender using autorig pro and export them using the unreal engine settings and I don't think this is compatible with CC3. The only other export option seems to be Unity. If you can think of an export setting from Blender that would work for CC3 then let me know and I can always add another file to my post. Andy
Another lovely model, but I've still not worked out how to get these into CC3 :( it needs the .fbxkey file, or to be in some other format to work.