I forgot to add. It might not be a problem, but I'm not sure about the gas tube positioning. Maybe I'm too used to gas tubes being higher than the gas block when they reach the receiver. It's still nice. Maybe I'm just thinking of how the modularity would work if me and others modified it into a gas piston since it's a mashup of the piston HK416 and the gas tube AR-15. I'm probably thinking too much and getting too excited of the options to switch between versions since this is the first time I saw a compromise between the two designs.
@Socksthecat Thanks. Likewise. Good to have detail but be careful on the poly count too. It's quite a safe amount, just worried a ton of polys would be used for those extra details and the existing details.
@Specyj For sure! Thanks for the critique! I will add a bolt and more detail to the inside of the dust cover. I'm remodeling the handguard as well to add more realism to it. Something a little more custom. Again thanks for the input, I'm always learning! And dont worry I will update the model when I'm finished with those adjustments.
One last nitpick I would like to add is the bolt surface that you can see that's hidden behind the dust-cover where the shells eject looks very bland, though I do understand it's good to keep it simple to maintain a low poly count. I'm not demanding for an entire AR bolt to be modelled. Just pointing a minor detail because AR bolts tend to have some detailed things you can see when the ejection port is exposed and when the bolt recoils back.
@Socksthecat It's alright. I tend to get rather nitpicky. Still a great model despite the errors. A good general all in one mix of multiple AR and HK designs without looking too generic. Looks modular enough for multiple configurations, not just for typical rails but enough room to switch between things like gas pistons or gas tubes. Simplicity is always good to master so the simple handguard is still a good start. Thanks for listening and being friendly my feedback and thanks for the compliments.
@Specyj No problem man. I was doing a simple handguard this time around without a reference. My last handguard was giving me trouble with UVs after I booleaned the hell out of it, I actually have a Springfield Saint and I see what you mean now that I'm looking at it right now. You've got a hell of an eye for detail! I shoulda looked closer
@Socksthecat Thanks for the reply. Maybe not just the barrel nut but also the fact that I can see a gap behind the handguard that surrounds the barrel. It's a common problem I see in a lot of AR-15 models that have a tactical handguard setup.
It's a great model though the handguard could use some remodeling because the barrel is exposed at the back and there doesn't seem to be anything holding it to the main body.
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I can use it for my game ?
I forgot to add. It might not be a problem, but I'm not sure about the gas tube positioning. Maybe I'm too used to gas tubes being higher than the gas block when they reach the receiver. It's still nice. Maybe I'm just thinking of how the modularity would work if me and others modified it into a gas piston since it's a mashup of the piston HK416 and the gas tube AR-15. I'm probably thinking too much and getting too excited of the options to switch between versions since this is the first time I saw a compromise between the two designs.
@Socksthecat Thanks. Likewise. Good to have detail but be careful on the poly count too. It's quite a safe amount, just worried a ton of polys would be used for those extra details and the existing details.
@Specyj For sure! Thanks for the critique! I will add a bolt and more detail to the inside of the dust cover. I'm remodeling the handguard as well to add more realism to it. Something a little more custom. Again thanks for the input, I'm always learning! And dont worry I will update the model when I'm finished with those adjustments.
One last nitpick I would like to add is the bolt surface that you can see that's hidden behind the dust-cover where the shells eject looks very bland, though I do understand it's good to keep it simple to maintain a low poly count. I'm not demanding for an entire AR bolt to be modelled. Just pointing a minor detail because AR bolts tend to have some detailed things you can see when the ejection port is exposed and when the bolt recoils back.
@Socksthecat It's alright. I tend to get rather nitpicky. Still a great model despite the errors. A good general all in one mix of multiple AR and HK designs without looking too generic. Looks modular enough for multiple configurations, not just for typical rails but enough room to switch between things like gas pistons or gas tubes. Simplicity is always good to master so the simple handguard is still a good start. Thanks for listening and being friendly my feedback and thanks for the compliments.
@Specyj No problem man. I was doing a simple handguard this time around without a reference. My last handguard was giving me trouble with UVs after I booleaned the hell out of it, I actually have a Springfield Saint and I see what you mean now that I'm looking at it right now. You've got a hell of an eye for detail! I shoulda looked closer
@Socksthecat Thanks for the reply. Maybe not just the barrel nut but also the fact that I can see a gap behind the handguard that surrounds the barrel. It's a common problem I see in a lot of AR-15 models that have a tactical handguard setup.
@Specyj Thanks! Are you referring to adding a barrel nut to the beginning of the barrel where it meets the receiver?
It's a great model though the handguard could use some remodeling because the barrel is exposed at the back and there doesn't seem to be anything holding it to the main body.