after import the model to unreal engine , i found out that the your model includingg files with ver very long names which is crashing my unreal engin .
@flhzwy The easiest way would be get blender and import the GLB then re-export as fbx then use that fbx inside maya. The other way to directly get in into maya is a bit complicated, so better use the blender route, it's free
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after import the model to unreal engine , i found out that the your model includingg files with ver very long names which is crashing my unreal engin .
@flhzwy The easiest way would be get blender and import the GLB then re-export as fbx then use that fbx inside maya. The other way to directly get in into maya is a bit complicated, so better use the blender route, it's free
I would like to ask how to import this model into Maya software。