Located in the south of the Roman town of Carnuntum, the Heidentor is the only Roman building that has been preserved above ground. The Heidentor was a cube-shaped building with a side length and a height of around 14.5 m. The core of the four pillars consisted of Roman cast mortar and rubble; the outer shell was made of large stones and brick masonry. For the construction of the Heidentor, older building materials that were already available from other sites (“spolia”) were used. The reuse of stone and brick material was quite common in ancient times. The monument was built to be a triumphal arch in honor of an emperor. The Heidentor can probably be dated in the reign of Emperor Constantius II (351-361 AD).
© Landessammlungen Niederösterreich (LSNÖ)
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
6 comments
cool
@www.noe-3d.at yes. I realized that then. although I could make a low poly of the statue by hand and then bake the basecolor and normalmap from the high poly to the low poly. I did that with a few high poly scans now, this works well well, thanks to blenders cycles renderer. But one has to be good in retopologying and most important the high poly scan has to be very, very clean.
@dasparadoxon yes, you can use it as long it is not commercial. The emperor statue is a scan and has lot of polygons.
Ah then my first thought was right, it is not a scan. Then I was wondering why it has 1 Millionen vertices and that you made the cleanest scans I've seen so far. cause if this is not a scan, this could be made with way less verticies. where are the textures from ?
To the license : you realize you put it as "creative commons - attribution - non commercial" ? as far as I understand you can use it in projects as long as it is noncommercial ?
@dasparadoxon Hi Tom, thank you. Except for parts of the golden emperor statue, this model was created in Blender. Great importance was attached to designing each stone individually in order to ensure that it could be reused. Please note the license, a use in games is not possible.
that is such a clean scan, that could be used as 3D game asset without problems. I could reduce the number of polygons to 3000-5000 easily while baking the texture on it. nice work.