THIS MODEL HAS A VERY SPECIFIC RIGGING AND SHADERS, AND WILL ONLY WORK PROPERLY IN BLENDER)
RENDERS AND ANIMATIONS HERE: https://youtu.be/mUR5lCtS__g TIMELAPSE AND BEHIND THE SCENES HERE: https://www.patreon.com/posts/eldritch-ralsei-92036326
This was an interesting little experiment.
I’ve been wanting to play some with bendy bones, which are segmented bones that are able to bend and curve, but I didn’t know WHAT to test that with…but then i had an idea. So I took the Eldritch Ralsei that I drew for my art accounts a while back, and decided to make him a 3d model!
Took me about 4 hours and 10 minutes, from modelling, shading, rigging and rendering, done everything in Blender. Keep in mind that, while you can download the blend file, I did this as an experiment, so it’s not unwrapped, nor is it properly weight painted AT ALL. It was merely a test for bendy bones that I did to play around!
Follow my other stuff here!
CC AttributionCreative Commons Attribution
4 comments
@nebulousflynn The knowledge is heavily appreciated, trust me!
Perhaps I'll do it for another, fully fledged project, and not this one. This one really was just playing around, haha.
@battlestoriesfan yep, exactly - the tutorial shows you how to record & export any such modifier data. Appreciate it might not be smthn you want to try, but wanted to share the knowledge.
@nebulousflynn
THank you for the compliment and the reply!
As interesting as that technique is, the green aura is animated using a displacement modifier, a specific texture to displace it and an empty to control how it's displaced. I'm not sure there's any way to properly export that modifier, considering all the variables and outside factors that influence it...
Nice!
You could probably have the green 'aura' animate here on Sketchfab using the technique described here: sketchfab.com/blogs/community/tutorial-c...