Triangles: 588
Vertices: 368
More model informationIf you want to make the textures look pixelated in Unity, in the texture import settings under Advanced -> Filter mode, set it to “point (no filter)”. In other programs, if not called point filter, this same setting is usually called something like “closest” or “nearest”.
Also, you probably want to change the texture compression for these. In Unity, in the import settings, setting the Format to “RGBA 32 bit” works. In Unreal Engine, “UserInterface2D(RGBA)” does the same.
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Aug 2nd 2023
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