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Triangles: 156.8k
Vertices: 110.3k
More model informationI wasn’t very happy with my first cherry blossom trees, so I decided to give it a retry.
Included are three cherry blossom trees in various sizes.
Specifications:
UV Mapped: Yes
Included Textures: Yes
Animated: No
Rigged: No
Bark textures include: color, normal, and roughness.
Foliage textures include: color.
Smaller Trees
Vertices: ~25k
Tris: 36k
Larger Tree
Vertices: 56k
Tris: 77k
The materials and textures for the sample scene are also included.
The geometries were generated with florasynth.com
Remember to leave a like if you enjoy :)
CC AttributionCreative Commons Attribution
Jul 22nd 2023
6 comments
Thank you! I'll set my account to public and leave a link here as a proof so you can check it out in case it crosses your mind. I appreciate the help and reply!
@oyunposta20 Hi there,
CC Attribution allows you to use the model in any way (even commercially), so long as you include attribution to the original creator (https://creativecommons.org/licenses/by/4.0/). I think doing so in the description field is totally fine.
Hope this helps!
Greetings, do I need to give attribution if I use it on a scene in blender and share it on my private account? Like in the description field? I'm really sorry if my question offender you, I'm just new to these kind of things as I've always tried to model everything by myself and I'm trying to get used to that CC thing. I won't use it out of your consent.
@blahblahblahnobody Probably should use blenders shaders such as Translucent.
@blahblahblahnobody hello, It's hard to tell exactly without more details. If for example you're using blender, you can try messing around with the foliage materials shadow mode. Changing it from the default 'opaque' to 'alpha clip' or 'alpha blend' should yield more ideal results.
When i add these models to a scene the light doesnt seem to go through the multiple layers of leaves, creating intense shadows. Is there a way to fix this?