This model is perfect for character creation, visualization, and a variety of other purposes. The boot was designed and sculpted with ZBrush and textured with Substance Painter for a realistic look and feel.The design exudes innovation and luxury, radiating an air of confidence and sophistication in street wear! Pumping the boot with a pump on the front will inflate air cushions around the feet, providing an unparalleled level of comfort. Thanks to a special sole, the platform provides a one-of-a-kind walking experience by reducing the sound of each step to the whisper of a falling feather! And the special sensors will gather all the necessary data to optimize your wellness experience.
BEHANCE presentation https://www.behance.net/gallery/178998135/COMFY-HEELS-CRYPTO
Unreal Engine 5.1.1 version with a mirrored pair of heels included!
See the versions: (BLK&GLD) https://skfb.ly/oDVMI (CAMO) https://skfb.ly/oE77n (WHT&GLD) https://skfb.ly/oFvZB (GLD) https://skfb.ly/oJPCr (BLK & WHT) https://skfb.ly/oKMFx
31 comments
@phoebe.esperanza973 Cool, I guess Iβll have to make time for Cyberpunk now. Itβs a good idea for the fall season


nexusmods.com/cyberpunk2077/mods/16710?t... "This is the replica of the original shoes created by Bartholomew Kozeil" Last but not least... Thank you !!!
@phoebe.esperanza973 These versions are dope as heel :D (comfy-legacy7) ibb.co/jW5RH03 and (comfy-legacy6) ibb.co/QkQsq2t I wouldn't worry about the ribbons and 3d logos, these are too tiny details to see them during gmaplay they are only visible in photo mode. You are an amazing modder, just don't brake the REDengine :D
Hello, I was remorseful for not being able to use your original logo that I took the model from a backup and made a last attempt. I have reduced the significant deformities and found a technical solution, I am definitely giving up the idea of using the tapes, with or without dangle bones (to add physics on them), it's a disaster. If you accept I will add this mod with a single item (the original black), I called it "Phoebe Bartholomew's Legacy". I will warn players that the mod is heavy. thank you in advance
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I'm going to make some fine tweaks before to see if I can go further in the optimization.
I can't resist the urge to present you my next project, I'm studying particle systems in Blender and I made a dress with this process :
ibb.co/2kDrVvR
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@phoebe.esperanza973 Thank you for your kind words! Iβm glad to have been able to help in any way. If you ever need anything or have any questions, feel free to reach out. Take care!
@bkoziel Don't worry about that, I'm used to it, and if I told you how old I am it would be worse
You are very friendly but I have to decline your generous offer. You work hard and I respect that the most. You have taught me a lot of things indirectly, thank you for everything.
@phoebe.esperanza973 To make up for my mistake, please choose any model from my shop and I'll email it to you free of charge :D
Only one thing (after re-reading) : I'm a woman ;-)
@bkoziel Thank you for sharing, your point of view is interesting, I was wondering how you were going to accept the idea that we can use productions intended for the world of fashion in a video game, I am happy to see that you appreciate the approach, it is a sign of a great open-mindedness. I have nothing more to say about the article. To conclude, I am not sensitive to fashion itself but to the aesthetics of an object and how it can serve me in everyday life, your shoe inspired me and rather than using it like many modders only as a static object because of the technical difficulties and challenges to overcome (it must be recognized that it is a work of art, from my buddies modder's opinion : it's insane!), I absolutely wanted my character to be able to use it, that was my motivation.
@phoebe.esperanza973 Check out my Linkedin where I shared your mod in article about "The Growing Importance of Modding in the Gaming Industry and Digital Fashion" and let me know if you want to add something.
@bkoziel Thank you, modders can only use tools produced by other modders, all free and open-source, (we are all limited by financial and time means). CDPR has only opened a few doors for us to modify the game. For example: we can't create models from scratch, your shoe had to be paired with another one in the game to work. so the most important one, and you've already done it: the GLB or GLTF format. I couldn't use your textures (except the logo...) because they were too big and I had to redo the normal/roughness and metalness maps. The main challenge was to modify the arch of the foot which is very accentuated on your shoe. For me it was essential not to harm the overall aesthetics of your model, it took me (because I was a beginner) 220 hours... regarding the Unreal engine, CDRedproject has not used it (according to my little knowledge) but they plan to use it in the future. Have a nice day :)
@phoebe.esperanza973 Looks amazing! I have to remember to always include a more optimized version for modders :D Do you think if they were running Cyberpunk on Unreal Engine, the modding would be much easier?
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logo in 2k for all the items
@bkoziel because I must take account to the user's computer, heavy mods can crashed the game, the solution for the logo was to create/(duplicate) another bumpers "submesh" and use it to drop the logos as decals onto the surface, it's a bit tricky but that works, in the end the mod is 2,4 Mbyte. I can't solve the weird deformations focused on the ankle bones node, a lot of shoes have this issue even if I add a "solidify" modifier. Pretty good challenge for me ;-)
@phoebe.esperanza973 Cool! Creating 3D models for a complex universe like Cyberpunk can be quite a challenge. When I was designing the comfy heel asset, I didnβt think it would be possible to get such a complex model into REDengine characters, especially without clear technical specifications. If you have technical problems with the logo, feel free to omit it. Iβm very impressed with how far you can go with modding.
@bkoziel Anyway, I have learned a lot by studying your model, learning alone is sometimes difficult, our community is small and our time is limited (full time workers, parents, students for the most part) but we are respectful of the work of others and want it to be that way....
Helo, Don't worry, you just can't put 'YOUR LOGO' on my asset, that's all! Your work is very impressive and technologically advanced.
@bkoziel Hello, I understand and the model without logo has been removed from the site. sorry for not having waited for your approval. as I said before. I don't want money or anything else and this is well specified on the Nexus website. So far, this is not my goal and it never will be...
nexusmods.com/cyberpunk2077/mods/16710/?...
Have a nice day !
@phoebe.esperanza973 I appreciate your creativity and the effort you've put into creating the stunning characters and customizing the Comfy Heels asset. However, I must make it clear that while you are welcome to modify the entire design of the Comfy Heels asset for your personal use, I cannot allow you to publish or resell the modified version with a different logo on it. My logo is part of my intellectual property, and any modification for public distribution without my logo would violate my intellectual property rights. Please feel free to publish or resell your character design with the Comfy Heel asset only with my original logo. Thank you for your understanding. I look forward to seeing your progress and sharing your mod work on my social networks.
Cheers,
Bart
nexusmods.com/cyberpunk2077/mods/16710 Thanks
!
@bkoziel hello, my mod is about to be published on Nexus (https://next.nexusmods.com/profile/PhoebeFromJupiter/about-me) it's an outfit : a body suit and your shoes (reworked and customized for
Cyberpunk 2077). I would like to offer 2 versions for the users : one with your logo and one with the Mox's logo (it's a gang).
A friend of mine offered me a cool video (as pre-print for the mod) hope the link is ok : drive.google.com/file/d/1jeEaR2AtHrnWa5_...
Again, Thank you
@phoebe.esperanza973 Thank you for your feedback and for sharing the test images! I understand the challenges you faced in adapting the model to the dynamics and specifications of the game. Itβs great to see your progress, and I appreciate your efforts to make it work. Iβm glad you found a solution with decals. Your commitment and creativity are impressive! Thanks again for choosing my work.
@bkoziel Hello sorry, for the late reply, I was so busy, and your model is quite difficult to adapt to the dynamics and specifications of the game (size, character size....), I would have liked to keep your logos but it was too heavy and I have too many problems with it (I will make decals instead of the real 3D). For the moment it's not perfect, but I'm on the way, here are some pictures as tests :
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Thank you so much !