Mia, part of Kitchen Robots Collection
Watch a timelapse of the creation of Mia
1- Textures: * 2048x2048 PBR for Body (Color, Metalness, Roughness, Normal, AO) * 2048x2048 PBR for Head (Color, Metalness, Roughness, Normal, AO, Opacity) * 1024x1024 PBR for faces (Emission)
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Animations: * All available animations are in the previews. * There’s an extra (in love) animation that’s not previewable here (see native .Blend file)
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Rig: * Generic rig, works perfectly in game engines. Requires some tweaks if you’re using other humanoid animations with it.
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Geometry: * Quads only (The native file, I had to triangulate it for sketchfab viewer for better performance), subdiv ready. Check extra files to get the lower poly version (30k tris) and the .Blend native file with the rig.
10 comments
Lovely! :D
Hi neatpolygons,
I bought this roobot and import into unity, how can I change the face?
Cheers
is it possible to change the color and face poses in ue5?
@kolony Hello! You can contact me via email: neatpolygons@gmail.com
Hi, great work! How do I contact you?
We featured your model on social media!
facebook.com/Sketchfab/photos/a.36062765...
@abby Thank you Abby! Glad you liked it.
Thanks to @Tycho_Magnetic_Anomaly for suggesting it.
@doomvt I didn't. I animated different face meshes. Check bone influences
cool) how did you animate emissive map swapping?)