@Lea.El , @ztip5 Yeah sorry, I can't release it. As I said to another person, I am the one who make the 3D model (photogrammetry/texture/baking/cleaning/...). But I am not the one who sell the original statue. A member of my familly bought one. You can find with a quick research the website on the internet. If you like them, make yourself a gift :)
@Scott.Ludwig Hi Scott. Actually, you can't. I turn off the access to download this model. I am the one who make the 3D model (photogrammetry/texture/baking/cleaning/...). But I am not the one who sold the original statue. A member of my familly bought one of this statue. You can find with a quick research the website on the internet. If you like them, make yourself a gift :)
@ssh4 Hi Vlad. Sorry for super late reply. I can share jpegs with you indeed. I don't have enough time for the moment to try calculate my images in reality capture :/
@agridlet Nice. Don't know which quality photos you have, but you should try demo version of RealityCapture. If Images good, you will surprised amount of of real details in calculated mesh.
Or if you can share images i can try calculate model in ContextCapture (second best app in market after RealityCapture).
Well the reconstruction process is really simple : i use a combination of blender/zbrush/photoscan. First, i take my pictures with my eos1100D. Second, i use photoscan for the alignement, the dense cloud and the mesh generation. I wasn't entirely happy with my model so i fixed it in zbrush (part of the arm wasn't reconstruct and the skin was horrible). So i used a combination of dynamesh and zremesher to get the job done. I made the uv with blender and the baking with Xnormal. I tweaked a lot the texture because there were lots of issues on it.
@jtp360 Yes it's zremesher function ! You're right. I didn't mention it on the tag because i was afraid that people think i sculpted the entire mesh :) It's just a photogrammetry mesh :)
16 comments
@Lea.El , @ztip5 Yeah sorry, I can't release it. As I said to another person, I am the one who make the 3D model (photogrammetry/texture/baking/cleaning/...). But I am not the one who sell the original statue. A member of my familly bought one. You can find with a quick research the website on the internet. If you like them, make yourself a gift :)
@agridlet Wouldn't fair use apply if you are not charging for the download? Especially if you provide a link to purchase the original?
Wonderful and extraordinary. thank you and best regards from salzburg-Tara

too bad and sad that I can not download it :-(
@Scott.Ludwig Hi Scott. Actually, you can't. I turn off the access to download this model. I am the one who make the 3D model (photogrammetry/texture/baking/cleaning/...). But I am not the one who sold the original statue. A member of my familly bought one of this statue. You can find with a quick research the website on the internet. If you like them, make yourself a gift :)
@JBlakemalibu Thank you :)
How do I download this model?
great brother..
@agridlet oh, great! may be you can upload to dropbox or google drive them and send me link to dalics (at) gmail . com?
i'll play with your dataset and send you results.
@ssh4 Hi Vlad. Sorry for super late reply. I can share jpegs with you indeed. I don't have enough time for the moment to try calculate my images in reality capture :/
@agridlet Nice. Don't know which quality photos you have, but you should try demo version of RealityCapture. If Images good, you will surprised amount of of real details in calculated mesh.
Or if you can share images i can try calculate model in ContextCapture (second best app in market after RealityCapture).
@ssh4 Indeed, i forgot to import normal map and occlusion :D It's fixed now !
@bartv that's why Sketcfab must always allow check mesh in MatLab mode even for Shadeless models. :)
Because it always show truth about object (if users not use tons of post-effects and diffuse map as bump map).
This one good retoped model, but lack of true highrez normals and errors in quads show that was photoscan and auto retopo tool ;)
@agridlet thanks for the overview! I'm not surprised you had a lot of manual fixing to do, impressive.
@bartv Hey, thanks for the staff pick :)
Well the reconstruction process is really simple : i use a combination of blender/zbrush/photoscan. First, i take my pictures with my eos1100D. Second, i use photoscan for the alignement, the dense cloud and the mesh generation. I wasn't entirely happy with my model so i fixed it in zbrush (part of the arm wasn't reconstruct and the skin was horrible). So i used a combination of dynamesh and zremesher to get the job done. I made the uv with blender and the baking with Xnormal. I tweaked a lot the texture because there were lots of issues on it.
@jtp360 Yes it's zremesher function ! You're right. I didn't mention it on the tag because i was afraid that people think i sculpted the entire mesh :) It's just a photogrammetry mesh :)
I'm curious as well. The wireframe looks like zBrush's z-remesher function, but it's not in the tags so who knows.
Wow I'm *really* impressed that this is a photogrammetry model. What did you reconstruct it in? I'm giving you a staff pick!