Triangles: 91.2k
Vertices: 41.2k
More model informationSculpted, retopologized, painted, rigged, and posed in Blender. Rigged using Rigify (Pitchipoy). Some texture manipulation done in Photoshop.
To see high-quality renders of this model, please visit my ArtStation page:
NOTES:
- The geometry was designed to be subdivided but I’ve removed the subsurf modifiers to improve performance, so it may look a little blocky and their might be some texture seams.
- I encountered some issues when I uploaded this model to Sketchfab. I’ve created a forum topic with details.
Nov 29th 2016
In collectionsSuggested 3D Models
15 comments
Hi @sidharthojha93 - It's not for sale here on Sketchfab. Feel free to send me a message using the Contact form on my website (matthewkerswill.com/contact/) and let me know what you would like to use it for.
is this available for sale
Thank you very much, @dapenha :)
I loved every expression and I'm so impressed by the renders.
The final look is stunning! Well done!
Thank you for your kind words, @Ben.Duffie
The rest of the head is not fully modelled. One of the reasons I chose to have a beanie on his head is to save some time and effort. I didn't want to have to model and hand-paint so many hair cards. Since then, I've found out about better workflows for creating hair.
i love the details in this model. excellent work. is the rest of the head fully modelled underneath the beanie or does it just stop somewhere? would you be able to customise the head accecories or even just have no hat on at all? it would be cool to see all the details underneath that cap. great work once again.
Thank you for the compliments, @aroblesgalit
Sorry for causing any disappointment but I'm not providing a download at the moment because I don't currently want to release this work under a Creative Commons license.
Hi Matthew. Your work is great! Is this something we can download?
Thanks, @hansolocambo !
The 91k faces are because there is a copy of the model for each expression. Unfortunately, I couldn't keep the armature deform because the expressions became distorted after upload. More details in my forum topic: forum.sketchfab.com/t/posed-model-flawed...
Looks really great. I love the facial expressions really. Just wonder where are the 91k (!!) faces. Excellent work on the eyes too !
WOA! Amazing work man!
@bartv - Thanks, Bart! It's greatly appreciated. :)
I featured you in my weekly Sketchfab overview on BlenderNation:
blendernation.com/2016/12/05/favourite-b...
Enjoy :)
@mrchlblng - Thanks for the Staff Pick!
Regarding the multiple geometries: They are a workaround for some issues that I encountered when uploading this to Sketchfab. I've created a forum post on the subject:
forum.sketchfab.com/t/posed-model-flawed...
I love it! Staff pick!
We'll try to improve our animation processing to avoid the "bad" animations.
I'm just wondering why you have multiple geometries (one per expression) in the scene? It kind of breaks "double click" in the scene