beautiful animation, very smooth though the face doesn't seem to convey much emotion throughout the animation which would be my only sort of nick pick but other than that it looks so good :D
That is awesome, thanks for sharing! I tried to use that fbx in Unity, however it's missing the textures. Could you please upload the fbx with textures? Thank you very much!
Great work. However there is a hole in the model. The bottom. The rendering should have less shiny skin. The skin appears to look wet. Also the parts of the head that hang down intersect with the body.
Thanks guys, I started losing steam near the end of this one, with the holidays and all that, but I was so excited to see her come to life. I used zbrush and its Z modeler brush for the armor pieces. I remeshed it in z brush also. I used x normal to bake and Substance Painter to texture. I made the mistake of baking each armor piece individually so I ended up having to upload way more maps than I would've liked. I gave each piece its own material in maya so I could attach the maps to those pieces separately. I used photoshop for some touch ups on the maps and to dial in the color ID map for the different materials. All and all I had alot of fun.
Hi Orbelin.Jaimes Was this all one single texture map, or were you able to have multiple UV's? I'm still trying to figure if it's possible. This is great btw :)
12 comments
beautiful animation, very smooth though the face doesn't seem to convey much emotion throughout the animation which would be my only sort of nick pick but other than that it looks so good :D
amazingly cool!
@FilipAAOfficial
Sure! Cred would be cool. Have fun!!
OJ
That is awesome, thanks for sharing! I tried to use that fbx in Unity, however it's missing the textures. Could you please upload the fbx with textures? Thank you very much!
Great work. However there is a hole in the model. The bottom. The rendering should have less shiny skin. The skin appears to look wet. Also the parts of the head that hang down intersect with the body.
More work on the rendering and it will look nice.
darth maul has a daughter
Thanks guys, I started losing steam near the end of this one, with the holidays and all that, but I was so excited to see her come to life. I used zbrush and its Z modeler brush for the armor pieces. I remeshed it in z brush also. I used x normal to bake and Substance Painter to texture. I made the mistake of baking each armor piece individually so I ended up having to upload way more maps than I would've liked. I gave each piece its own material in maya so I could attach the maps to those pieces separately. I used photoshop for some touch ups on the maps and to dial in the color ID map for the different materials. All and all I had alot of fun.
This is awesome. Reminds me of the days that I would play Jedi Knight on PC. Which programs did you use?
Hi Orbelin.Jaimes Was this all one single texture map, or were you able to have multiple UV's? I'm still trying to figure if it's possible. This is great btw :)
Thank you so much!!!
Amazing!
Wow, staff pick!