Trying out some scripting magic in blender with my Lowpoly assets used as particles - Arcimboldo style!
This model is actually made from a simple picture of Mona Lisa baked to a plane’s vertex colors.
The placement of the 1000 particles (too big, and not diverse enough YET) is purely procedural: for a subsample of points on the plane, I automagically extract the vertex colors, and select the “closest” lowpoly asset in HSV color space. The metric I used is a simple metric based on hsv values, but I’ll try to tweak it to maybe stay closer to the hue information… The winning asset for every point is then positionned in 2D at the corresponding position.
A bit of randomizing magic gave the final touch, and I overdid the post-processing (bloom, dithering, strong color correction), so the scene might be slow (but funky)!
Sorry, a bug seems to make the scene un-downloadable :(
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