Triangles: 2.9k
Vertices: 1.6k
More model informationBased on Maeve Broadbin’s Concept! https://www.artstation.com/artwork/6yZox
Tried out a new workflow with this piece, which is starting off with a base mesh in Zbrush, sculpt all details, bake the Diffuse and AO in Substance Painter, add Color Gradients to the Diffuse and use that as a base for my Handpainted texture! I learned a lot in the process in regards to zBrush and polishing my Handpainted skills when its about metal and cloth. But I also realised that I end up changing things up a lot in the final stage, which means I still rely a lot on my handpainting! However it’s nice to start with a base! :)
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