Triangles: 39.4k
Vertices: 19.7k
More model informationFrom Pokémon… remember? This one’s still kind of cartoonish, but not as cartoonish, I’d say.
I used this chance to learn to create models in Zbrush using dynamesh. Also tried doing the retopo in Zbrush, Topogun, and 3DCoat, but in the end I ended up doing it in Maya; I liked its system. The lowpoly mesh was then subdivided once.
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