Fugn_Pigeon (@fugn_pigeon)7 years ago@ruff.005 thank you again for this shared model and the pointer to the 3D Builder.I couldn´t find anything on the topic of .glb converting which would work for me, but now I know how :)ReplyReport comment
ruff.005 (@ruff.005)Model author7 years ago@fennek_kaipii Yeah, I know. Because it doesn't support gLTF 2.0. You have to use "3D Builder."ReplyReport comment
Fugn_Pigeon (@fugn_pigeon)7 years ago@ruff.005 problem is, when I open it in MR viewer, it looks like a hocky puck, not a controller xDReplyReport comment
ruff.005 (@ruff.005)Model author7 years ago@fennek_kaipii Hi, I didnot made this. It's from BabylonJS git repo.link: github.com/BabylonJS/Babylon.js/tree/mas...If you using Windows 10, you can use 3D Builder (a native windows 10 app, just search in Start menu) to open gLTF file. Then save / export as *.obj.ReplyReport comment
Fugn_Pigeon (@fugn_pigeon)7 years agoGreat work but how to convert to .obj/.fbx/etc.?! D:Wanted to use them as gimmick in VRChat cause I made the Lenovo Explorer headset before but I am too lazy to make the controllers too xDReplyReport comment
5 comments
@ruff.005 thank you again for this shared model and the pointer to the 3D Builder.
I couldn´t find anything on the topic of .glb converting which would work for me, but now I know how :)
@fennek_kaipii Yeah, I know. Because it doesn't support gLTF 2.0. You have to use "3D Builder."
@ruff.005 problem is, when I open it in MR viewer, it looks like a hocky puck, not a controller xD
@fennek_kaipii Hi, I didnot made this. It's from BabylonJS git repo.
link: github.com/BabylonJS/Babylon.js/tree/mas...
If you using Windows 10, you can use 3D Builder (a native windows 10 app, just search in Start menu) to open gLTF file. Then save / export as *.obj.
Great work but how to convert to .obj/.fbx/etc.?! D:
Wanted to use them as gimmick in VRChat cause I made the Lenovo Explorer headset before but I am too lazy to make the controllers too xD