Triangles: 4.8k
Vertices: 4.7k
More model informationPhotogrammetry (32 photos). The textures that the meshing software output were decent, but needed some adjustments. Roughness and Metal maps were created inside of Substance Painter. ZBrush and Max were used to retop and project details from the super high poly to the low poly and to create a more reasonable UV Layout.
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