Triangles: 132.8k
Vertices: 69.1k
More model information- This project is a part of a series where I retopologize a hand (https://skfb.ly/6YWrX) as well as an entire character (https://skfb.ly/6YWsM)
- I can only have a max of 5 annotations so I tried to make them useful, each has a timestamp for where it is applicable.
- The colors on the final step are where I’ve highlighted the different loops related the face.
- Follow these steps and you will end up with a head which should be quite effective to rig and animate! I was looking at the way Sergi Caballer does his topology when making this, so it’s a tried and true formula.
- It starts with what I consider to be structural loops and progresses to a consistent polygon density by the end.
- A note: every studio and every character artist may have their own biases. I did research and experimentation to come up with what you see here. If you want to see this style of topology made via box modeling, check out Sergi Caballer’s work.
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