This model was done for photorealistic rendering. The exterior is very detailed and suitable for close up views, the interior level of detail looks good at 2+ meters. The geometry has baked vertex colors and vertex normals. Using the vretex colors depends on your workflow and engine requirements but If you use them you are not gonna need much or any ambient oclussion textures. The baked vertex normals ( mostly on the carpaint geo and the tires ) are for accurate reflections, it is important to make sure not to brake them if you want to maitain the same look. The geometry is optimized for use with game engines. As it is here the total polycount is a little over 300k but if you would like to optimize it further, if you bake the front grill and the tires this will reduce it down to 160k triangles.
This model in UE4: https://www.youtube.com/watch?v=V5aacw0Yy8Y&feature=emb_title https://www.youtube.com/watch?v=JXP0DiaJ72E
Music: Lee Greenwood & The Singing Sergeants - God Bless the U.S.A
CC AttributionCreative Commons Attribution
5 comments
I will keep the car, but dumping the DT flag, since this is a political statement I don't like at all
I can't wait to download this car and make it go through a crash :)
Sorry for not responding earlier, you damn right he is.
@elijah27745 here comes the leftist
Why did the animation name had to be trump 2020. You a trump fan?