Triangles: 12.2k
Vertices: 6.2k
More model informationAn ancient ruin long forgotten by the people who resided here. I began this project with creating a modular set of pieces meant for Unreal Engine. I blocked out the project with primary forms, bringing them into Zbrush to create a high resolution damaged asset. I then imported these new meshes into Maya and made sure that all silhouette changes were visible in the game res models. Once optimized, I brought everything into Substance Painter and textured everything to my desired ruined effect.
CC AttributionCreative Commons Attribution
Jan 27th 2020
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