For my assessment at AIE I was required to design a room in a preexisting game that hasnt been seen while replicating the style and feel of the game also to include a Hero asset as well as other assets. The Hero asset in this scene is of one of the many coffins featured in the game which is scattered throughout and i also sculpted some statues to hold it up. I sculpted the coffin design in Zbrush initially while learning it so there are some slight imperfections and Im just starting to learn how to use Substance Painter.
Bloodborne is generally abondant with assets, texture, lots of statues and candles. The general feel of the game is very dark and gothic with a desaturated pallet and a blueish tinge throughout the whole game to tie it all together. I wanted for the most part to capture the feel of the game because its unique and captivating to be present in its world. It does have an underlining nostalgic feel to it and the idea is that your stuck in a dream. The Hunters dream.
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youtube.com/watch?v=jGJEqr0YW2o&ab_c...
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omg this is so good
This is absolutely brilliant! So much detail! Wow!
ok please contact me happy13@wp.pl or facebook
@Kris.Galus and i completely forgot i made the lantern from Bloodborne too. Its the lantern with the blue flame in the middle.
@Kris.Galus Yes
@m3at3allz ok, thanks for answer, so could U made some other styl of coffin here that could I use in my game without copyright issues?
@Kris.Galus The coffin in the model is from a game called Bloodborne. The rest of it though is all my own concept.
hello, is this your own concept or scene from other game?
Eternal Slumber - Deep within one of the many tombs situated within the chalice dungeons you'll find a shrine depicting the final resting place of the leader of the Moon Cult. The statues of the cultists bare the moon rune on their back. When the moon shines through the circular hole in the wall, howls can be heard through out the streets of Yharnam. Whoever is inside is changed within the constraints of the coffin which suggests that whoever is in there isn't dead or didn't go easily. Chains on a coffin suggest that who ever is inside wasn't dead before entering the final resting place and has been longing to be released.
Thanks for the heads up Thomas i do appreciate it. I went to do some annotations but felt they detracted from the feel with all the numbers everywhere. Is there a way to hide them and make them a selection? Id like that
. What I have done however is put together the story running through my mind when I was creating the scene.
Annotations would be a great way to lead a viewer on a virtual tour of this scene: help.sketchfab.com/hc/en-us/articles/202...