This was originally the work for my intro to 3D modeling and lighting courses this past semester, but with how things have been going with Covid-19 I wanted to express myself with this scene. Many artist are staying safe and working from home, myself included, but this can lead to feeling disconnected. I wanted to push this disconnect further in the scene by visually breaking away the room that is surrounded by the void.
This scene is showing where artists sometimes end up, but the message is that we don’t have to be “stuck” in this vast loneliness that we are all experiencing. There is always a brighter side, whether it be the family you have with you, or some funny cat videos on youtube. I hope everyone is staying healthy and safe, keep looking to the bright side.
CC AttributionCreative Commons Attribution
13 comments
wheres the mouse
MOUSE IN LEFT

@DanielCardonaArt please upload obj file Dae isnt working for me on blender 2.90
it work on blender 2.90 ?
the mouse on the left concerns me
can i use it for intro
how to download this OBJ??
@Nycomenic hello!
Ok so Opacity maps are a textures that are used to determine how transparent an object is. This is useful for things like glass and water, but in this models case I actually used it to "remove" some extra details by just making them invisible.
for roughness and metallic maps things get a little more complicated. Firstly, it is important to know that they are maps designed to work with PBR workflows, like in game engines,render engines and Sketchfab. PBR stands for Physically Based Rendering, and the reason it is called this is because the maps are trying to replicated how materials reflect light in the real world.
Lets start with Roughness maps. Roughness maps are used to determine how rough or smooth a surface would be irl, and then gives a reflection value based on the map (this is why they are usually grayscale, as white=smooth and black=rough) This is easiest to understand when comparing something like glass that is super reflective, as compared to something that doesn't reflect light well like stone.
Metallic Maps are used to determine if a material is metallic vs nonmetallic. Again this is better to understand with a comparison. Lets compare something like a wood to something like steel. Now this is getting into real world material science, but in short, there are differences between metals (More specifically electrically conductive material) and non metals (Dielectrics). In the real world the metals have a higher reflectivity compared to non metals, and to help with that digitally metallic maps are used. Going back to wood vs steel, wood treated may technically have the same surface roughness as steel, but does not have the same metallic sheen. (For this model as reference hit "2" to cycle though the maps and look at the desk compared to the monitor stand).
I hope this helps! also if there is still trouble with the .dae file please let me know, I can try to re-upload the model as an FBX / OBJ
What is the use of the texture named opacity, roughness, and metallic? Could you please tell me I am new to blender. Thank you!
great!
@kissesjung2009 thank you!
very cool !