i cant get this model to work with face and hand tracking, i cant find a BP for it either. Unreal yells at me and says your skeleton is from another dimension. got a vmc blueprint for hand and face tracking?
Hello, first of all I can say that it is a very successful model. I want to use it on a website that I am currently developing, with a concept that combines space and cyber punk. Can I ?
@oily.oli Hey, it MAY BE the same problem I had with the import on another model I found on sketchfab ("3 Ticket Gates" by ericdavis €r!cdel):
I've COPIED MY LONG ANSWER to someone on there in case it helps you (OBVIOUSLY, the comment and folders etc DON'T relate to this model, but MAY help figuring it out!)
My comments for that one:
A. " I'm not an artist/modeller but sometimes it may be (if you are using it in Unity for example) you need to "re-create" and add a new material to it after the importer failed to do it properly, or maybe need to do an upgrade of the material to the render pipeline you are using if it was created in an older one?"
B. "Hey, Just tried this in Unity.. and got it working!
What you need to do IF you are using Unity (I can't help otherwise as that's all I know with importing assets to date) is:
1. Unzip all the files (including the zipped file in the subdirectory of the zipped asset file)/
2. Drag the unzipped asset (all of it) into your asset directory of your project and click on Unity which will refresh itself.
3. Go to "Prefab -> Unpack Completely" in Heirarchy. and unpack it (I think this allows you to make changes)
4. Go to "Project Window" and do Create -> Material and call it "Phong 1 New" (I always need to do this on Sketchfab assets when Unity importer screws up)!
5. Then click on your new material, and drag the following (found IN the 3TicketGates folder in the Project window) asset maps TO the new material you created:
"ticketGate2_phong1_Albedo" to the BASE MAP little square on the surface Inputs section of your new material Phong 1 New, also
"ticketGate2_phong1_Metallic" to the Metallic Map little square (on the left side of the surface inputs section),
"ticketGate2_phong1_Normal" to the Normal Map square
"ticketGate2_phong1_AO" onto the Occlusion_Map section below it...
THEN when you have done all that, DRAG the new material "Phong 1 New" ONTO ALL of the "Element 0" entries in the "Materials" section of the MESH RENDERER in the 3TicketGates Asset, i.e. in each of "ticketgate1" "backDoor1", "FrontDoor1", "ticketGateMain1",
and do the same for ticketGate2 (although they all seem to use the "Phong 1" material!
YOU WILL need to do the bit above (part 5) for EACH of the "export", "export1", export2" folders in the asset (I can't be bothered to do that as only helping out with my thoughts here)!
This SHOULD get you a properly looking asset.
If any of this is wrong, as I AM NOT a graphics modeller or whatever (just trial and error over MANY fights with Unity in the past), then ANYONE can you please update with a reply to this, to help others?
Hope this helps! :o)"
AND ALSO THIS:
C. "Oh, and further to that, as just encountered it:
When you go to SAVE your project in Unity. you WILL GET a popup with message "A Material is using the texture as a normal map. The texture must be marked as a normal map in the import settigns", CLICK "Fix Now", and do NOT ignore it!!!"
does anyone know how i can apply the textures properly? the torso is white when applying either bodyalbedo or body1 albedo, do i have to combine them somehow? thank you
54 comments
i cant get this model to work with face and hand tracking, i cant find a BP for it either. Unreal yells at me and says your skeleton is from another dimension. got a vmc blueprint for hand and face tracking?
@aliceinsoftwareland Excellent work
@JonnyMANSON zaejo.shop/ used on this site. Thank you very much my friend.
I really love this one! I wish I can wear this in #Fortnite
@aliceinsoftwareland yes you can
Hello, first of all I can say that it is a very successful model. I want to use it on a website that I am currently developing, with a concept that combines space and cyber punk. Can I ?
Very nice. I think the arm length might be a tad off (hands should be mid thigh).
I think the problem is mostly with the upper arms.
Thank you so much for offering this avatar for FREE. Great job.
Great
Thank You!
@nicerdude SEE MY ANSWER, it may be the same problem I had on a different model!
@oily.oli Hey, it MAY BE the same problem I had with the import on another model I found on sketchfab ("3 Ticket Gates" by ericdavis €r!cdel):
I've COPIED MY LONG ANSWER to someone on there in case it helps you (OBVIOUSLY, the comment and folders etc DON'T relate to this model, but MAY help figuring it out!)
My comments for that one:
A. " I'm not an artist/modeller but sometimes it may be (if you are using it in Unity for example) you need to "re-create" and add a new material to it after the importer failed to do it properly, or maybe need to do an upgrade of the material to the render pipeline you are using if it was created in an older one?"
B. "Hey, Just tried this in Unity.. and got it working!
What you need to do IF you are using Unity (I can't help otherwise as that's all I know with importing assets to date) is:
1. Unzip all the files (including the zipped file in the subdirectory of the zipped asset file)/
2. Drag the unzipped asset (all of it) into your asset directory of your project and click on Unity which will refresh itself.
3. Go to "Prefab -> Unpack Completely" in Heirarchy. and unpack it (I think this allows you to make changes)
4. Go to "Project Window" and do Create -> Material and call it "Phong 1 New" (I always need to do this on Sketchfab assets when Unity importer screws up)!
5. Then click on your new material, and drag the following (found IN the 3TicketGates folder in the Project window) asset maps TO the new material you created:
"ticketGate2_phong1_Albedo" to the BASE MAP little square on the surface Inputs section of your new material Phong 1 New, also
"ticketGate2_phong1_Metallic" to the Metallic Map little square (on the left side of the surface inputs section),
"ticketGate2_phong1_Normal" to the Normal Map square
"ticketGate2_phong1_AO" onto the Occlusion_Map section below it...
THEN when you have done all that, DRAG the new material "Phong 1 New" ONTO ALL of the "Element 0" entries in the "Materials" section of the MESH RENDERER in the 3TicketGates Asset, i.e. in each of "ticketgate1" "backDoor1", "FrontDoor1", "ticketGateMain1",
and do the same for ticketGate2 (although they all seem to use the "Phong 1" material!
YOU WILL need to do the bit above (part 5) for EACH of the "export", "export1", export2" folders in the asset (I can't be bothered to do that as only helping out with my thoughts here)!
This SHOULD get you a properly looking asset.
If any of this is wrong, as I AM NOT a graphics modeller or whatever (just trial and error over MANY fights with Unity in the past), then ANYONE can you please update with a reply to this, to help others?
Hope this helps! :o)"
AND ALSO THIS:
C. "Oh, and further to that, as just encountered it:
When you go to SAVE your project in Unity. you WILL GET a popup with message "A Material is using the texture as a normal map. The texture must be marked as a normal map in the import settigns", CLICK "Fix Now", and do NOT ignore it!!!"
Hope it helps! :o)
i would really like to use the game in unity but the fbx materials are not working as they are supposed to... how do i fix can anyone help??
Looks amazing i cant wait to check the Awesomness out. Great job looks amazing.
Cool
@AwesomeBlox044
No problem!
100% free template and free for any purpose!
ok well it seems your ok with others useing it so im going to use it but i can always find a new model if you don't want me using this one : )
Can i use this in my roblox game I will give credit
For me it gave only a Bee avatar and not the one i want to have :D
does anyone know how i can apply the textures properly? the torso is white when applying either bodyalbedo or body1 albedo, do i have to combine them somehow? thank you
Awesome job on this!!!
Says, "You don't have permission to download this model".
@emdansari Yes you can!