hey there i made a product video of your shoe for my personal project i want to upload that video to artstation do i have your permission to upload it i will credit your model too
@_ChintaN_ he used 3ds max or blender for modeling the shoes and texturing with substance painter, the shiny part is using roughness settings low and the knit texture is adding 3 different shader maps, normal and bump/ height maps for cloth like rough texture and use roughness map from an actual photo everyday items
Congrats...Great work...!!!! I'm curious to know if it is made from real object or it is virtually developed? If from real object, then how did you managed to deal with shininess and lower part of the shoe, and how did you add the texture and shininess again? I'll be very glad to know as soon as possible...
@HH3D Well, to be honest they aren't that close, the fabric is vastly different from the original. But if you're asking about values, I just closely looked at the diffusion of light on the photos on Nike's website, replicated the lighting in their photoshoot and messed with the values until they looked close.
22 comments
What do you mean you tried? This is an amazing model!
hey there i made a product video of your shoe for my personal project i want to upload that video to artstation do i have your permission to upload it i will credit your model too
You tried? You freaking killed it, makes photogrammetry scans look like poop. A++
Amazing, you truly are a legend
Thank you so much. You are a legend.
amazing , thank you for sharing
Great Job!
Awesome work!
Nice ~ Thanks for your great work!
Amazing Model i like the textures <3
Thanks for your great work!
Amazing!
Luxary
Hello, one question. Do you know other 3D web Viewers that I can use on my web?? Thanks
hi i really need this mode so muchl. Can it be somehow downloaded or sent to an email?
@_ChintaN_ he used 3ds max or blender for modeling the shoes and texturing with substance painter, the shiny part is using roughness settings low and the knit texture is adding 3 different shader maps, normal and bump/ height maps for cloth like rough texture and use roughness map from an actual photo everyday items
Congrats...Great work...!!!! I'm curious to know if it is made from real object or it is virtually developed? If from real object, then how did you managed to deal with shininess and lower part of the shoe, and how did you add the texture and shininess again? I'll be very glad to know as soon as possible...
We featured your model on Facebook!
facebook.com/Sketchfab/photos/a.36062765...
We featured your model on Twitter!
twitter.com/Sketchfab/status/11659118946...
Nice work - Staff Pick.
@HH3D Well, to be honest they aren't that close, the fabric is vastly different from the original. But if you're asking about values, I just closely looked at the diffusion of light on the photos on Nike's website, replicated the lighting in their photoshoot and messed with the values until they looked close.
This is super impressive! How did you match the materials so closely?