Triangles: 240.9k
Vertices: 121.3k
More model informationThis is Hard Surface Sculpting and Retopology tutorial end project I’ve made. Its far from perfect but I was overwhelmed by details I’ve made during sculpting process - this was a valuable process and learning experience. I would consider this as mid-poly model. After baking height and normal maps I think it would be perfect for gaming.
Sub-Surface on lvl 1
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