Triangles: 7.2k
Vertices: 3.6k
More model informationHere’s my 2nd attempt at creating a 3D anime character model (and my 2nd Saitama/One Punch Man low-poly model).
I discovered using Maya’s built-in “Human IK” feature to create a human skeletal joint setup, which made the process of rigging and posing very fast and easy. It even had a control rig setup which automatically creates control points or manipulators at key joints after skinning, to help with posing the character. :)
Software used: Maya LT 2019 Photoshop Substance Painter 3D-Coat
CC AttributionCreative Commons Attribution
May 7th 2019
Comments